I’m really shocked that I haven’t been able to find an answer on this, which seems to be such a common task. How do I dynamically set the screen resolution with Blueprint? Also (maybe the same kind of question) how do I toggle fullscreen with Blueprint?
I’ve seen the screen resolution question asked on here but it’s always gone unanswered.
You can use a Console Command node and let it execute the command “r.setRes horizontalxvertical”. Just put in your own values for “horizontal” and “vertical”. Also, if you put an “f” at the end, it changes the mode to fullscreen.
Console commands are native to the engine itself and they work on all platforms. Though they are called “Console” commands, they’re not referring to gaming consoles but rather, the engine’s console which is simply a command input window.