I can set the scalability settings from the Quick Settings menu, and it affects the Play In Editor fine. However it does not affect the Launch experience, or more significantly, the Package For Windows feature. Thus I cannot create a standalone executable using the reduced scalability settings. Is this possible with version 4.0.1?
I third this. Things run a bit choppy on epic settings, but they’re exceptionally smooth on medium. Is there any way to set this for packaged games or what? I’ve pretty much messed with everywhere I could in the ini files as well.
I found a temporary fix here. Go into Program Files\Unreal Engine\4.0\Engine\Config, back up your BaseScalability.ini to some other folder, then change every single value to the one you want.
For example, change [ResolutionQuality@3]
r.ScreenPercentage=-1 to [ResolutionQuality@3]
r.ScreenPercentage=50 etc.
Then when you package your game it’ll use these settings. Unfortunately this means every one of your end-users has to play the game using your settings.