I made some progress and wanted to keep you posted in case you are having similar issues.
Steps I did:
- After Packaging, I created a shortcut of the app
- Right MouseClick –> Tab Shortcut –> Target: after the code line of you application I added …Test.exe" -r:640x480 -dx12
- Switch to the Compatibility Tab –> Change high DPI settings –> checked Program DPI and checked Override high DPI
- Select Scaling performed by Application
Those 4 steps allowed me to run the packaged application in a smaller framed window. First, if you launch the application it might start in Full Screen. If that’s the case, hit ALT+ENTER together. This switched the application into the Window Mode / Frame.
I hope that helps.
Now, I am running into the next problem I can’t resolve:
After launching the application, the performance is super bad. When I run the game inside of the Unreal Editor, the performance is fantastic. I am getting steady 90FPS.
- Why is the performance on the packaged game so bad?
- Is there also a chance to make the FPS-RATE visible in the packaged game?
At least I could see what’s going on.
- Or do I need to change some of my project settings before packaging?
Thank you so much for any little help - appreciate that!