Hello,
I am trying to write a script that sets specified properties to staticMechComponent of BP Actor. I am not sure how to access the StaticMeshComponent via python.
Found a solution myself:
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Select actor(s).
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Access StaticMeshComponent with
static_mesh_component = actor.get_component_by_class(unreal.StaticMeshComponent)
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To set the property use
static_mesh_component.set_editor_property("property_name", value)
Note that to set multiple properties you will need to get the SMComponent every time before setting.