How to set PostProcess Blendables in Runtime?!

Hello. I was wondering what is the proper way to set different weights/mats in a postprocessing volume during runtime. I have this setup, but it gives a warning as you might see. and im not sure if that will even work and not reset all my prev settings.

Thank you for any advice

Did you ever figure this out? Or find out how to suppress this specific warning?

I am wondering the same, but I’m using “Set members in PostprocessSettings” instead of “Make PostProcessSettings” and I get the same warning. I’m using UE4 4.14

the answer here is an alternate solution: