How to set poseable mesh bones world space rotation exactly same as skeletal mesh?

Although there are set/get bone world space rotation nodes for poseable mesh, but I just couldn’t find a way to get skeletal mesh bone world space rotation. I tried TransfomFromBoneSpace(mesh) node in blueprints, but it still need a input rotation. Could you make a tutorial about using poseable mesh component? Currently, it’s barely documented.

Did you find a solution to this?