Hi,
I created a pawn (ball) blueprint in viewport consisting of a spring arm along with a camera attached to it, with basic movement function (W- forward/ S- backwards, axis mappings). The problem is that when I go to test the game in ‘play’ the camera/ controls are facing/ corresponding towards the opposite (backward) direction on the map. Ex: Imagine a race track with a start/ finish location-when ‘play’ is started the ball spawns at the ‘start’ location of the map but the ball camera/ controls facing the wrong way. I cannot find (whether in the ball, spring arm, or camera aspect of blueprint viewport) what the resolution is?