1.) So far I have initialized a variable with the specific level sequence player I want to animate via my pawn blueprint (A plane that simply scales from nothing to a full square on the ground).
2.) I have setup the logic to use a percentage value from 0% to 100% to control the current frame / seconds of the level animation sequence object and then attempt to play though based on the value of the variable (This happens within a timer that ticks every 0.05 seconds).
The part where I attempt to set the Playback Position and Play the Sequence is the part I’m not sure I’m executing correctly, because, even when I isolate this section and attempt it on Event Begin Play, I can’t ever get the plane to animate.
3.) I am seeing the percentage values, frame count, and animation seconds properly read out in game, so all of the data I need appears to be getting passed correctly.
4.) I have also verified that the plane animates both in the sequence editor and if Create Level Sequence Player settings are set to Auto-play, so it’s definitely setup there.
I’ve tried many configurations and can’t seem to get the plane to animate as expected via the variable. Anyone see an issue with my setup and am I using the correct methods to call and control the animation via blueprints.
Thanks!