How to set Pivot Point in Blueprint mode?

Hey guys, so I’ve set up a blueprint to open and close a door, the problem I can’t seem to move the pivot point to the edge of my door while in the Blueprint viewport. I can change the pivot fine in the normal game viewport though, but this does not translate to the same door in the Blueprint. This is a pretty simple problem, yet I don’t see any documentation on it.

Can anyone maybe help me out please?

Thanks for the help

Kind regards

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Either offset it from the root in the component hierarchy:

Rotating the actor would rotate around its coordinate. Or add a scene component with the mesh as a child and rotate that comp ← new pivot.


Or drag the mesh into the world and XForm its pivot in the Modelling Mode:

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Thank you so much for this, worked perfectly via the modeling tweak.

You’re awesome!

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