I’m trying to modify the hips bone as to make it fixed at one global yaw rotation but the “Transform (Modify) Bone” node only has the option to modify all 3 Roll, Pitch & Yaw:
What you need to do is to get the current rotation of your “Hips” using “Get Bone Transform”, then split the pin “Return Value” and split again the pin “Return Value Rotation” (you can split the pins by right clicking on them and choosing “Split Struct Pin”).
That way you will be able to get Roll, Pitch and Yaw individually, which will allow you to use a “Make Rotator” node to use the Roll and Pitch from your actual bone and combine them with your “Fixed Global Yaw” variable.
After all that, you pass the Return Value from your Make Rotator node to the “Transform (Modify) Bone” and that’s it!
Hi sorry for the late reply but this requires control rig as an input
what if my character does not have one? Is there no way to do this without a control rig?