Hiya,
So I have 2 spike walls traps that are in this room and when i trigger a switch they both start coming towards the hero and he dies if he gets hit by one of the 2.
My problem is that if i manage to get out of the room in time well when the 2 traps collides they activate their overlapping event and kill me off anyway… is there any quick fix to this so that the traps understand that only my character can trigger them and not each others??
And if i thick off overlap other events well then it wont trigger at all
Thank you:)