How to set on drop?

Cool. So this bit…

…will not work. We need to translate the 2d coords into 3d. Either have a look at the link I posted above which translates the widget size into another world size or deproject:

Alternative way to deproject:

image

I have to assume a lot here - no clue how the world we’re dealing with looks like - suggesting generic ideas only.

Do note that the way player controller works while a widget has focus is convoluted. Have a look here for more info:

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