How to set object visibility based off Line Trace hit

This is awesome, thanks guys. Firstly to the op for getting 95% of the way there, and then to ClockworkOcean for providing the solution. I’ve been round the bends over the internet this afternoon looking to figure out how to get some blueprint meshes hidden when in the way of the camera, and this has answered it! But I’ve also learnt another piece of the puzzle in how to get blueprints to communicate via the interface. If only I could figure out how to make the actual trace line itself, a bit wider.

1 Like