I was looking at the Multiplayer Shootout example and it shows how to look up the name of server but I don’t see where it actually sets the server name. How would I go about this with blueprints?
I am surprised this isn’t part of the session creation node to be honest.
Without the Advanced Session Plugin or C++, you simply can’t. The ServerName that you see in the ServerList (so previous to connecting) is an extra option when creating a session.
Blueprint only Session Nodes don’t support that. The ServerName will be the PlayerName, which would be a Username in Steam or the PC name with SubsystemNULL.