Hi
,
My animation rootbone isn’t at the right location, I want to change it’s location in Animation Blueprint (I know this can be done in DCC but sorry I don’t know how to use it).
As you can see my character was outside the Axis
The problem caused by error in Skeleton Tree. You can see that my root_M isn’t set to default location (0,0,0)
Moreover, Is there a way to lock my Root_M in Z Axis so that my character won’t move up and down?
Thanks a Lot

