How to set my new camera as a default

I made a new camera and deleted the old one but when I press play it doesn’t show from the new camera’s perspective instead from the perspective i was before I pressed play.

Where exactly did you create the new camera? Are you trying to change the player character’s camera or set a camera inside the level?

No, just in the center of the level. It’s supposed to be just a “main menu” kind of level without any players

Ok. Go to level blueprint and do something like this:

This is for 3 cameras and it switches with a key press, but you can replace key input with Event Begin Play and use one set view target node and attach your camera to New View Target.

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Hey thanks! I thought it is being done simply 2 clicks away from the editor settings or something like that…

It is real easy, but still requires Blueprint - See the help on Epic Unreal Engine Wiki: Using a Static Camera

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You can also do that without blueprint events via settings of a Camara Actor. Under “Auto Player Activation” set “Auto Activate for Player” → Player 0

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