I see that pawns have a function called “Is Move Input Ignored” (tooltip says “Helper to see if move input is ignored”). How do I set that from a blueprint? If there isn’t a way, what changes its value?
IIRC you ignore input from the controller.
try a no context search for “ignore move input” and you’ll find that node. the input for it should be the player controller.
Thanks! I was looking for “Move Input Ignore”, I didn’t think to try swapping the words around.
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