In UE5.8, there’s an option to save the DNA with the original pose of the mesh used to create the MetaHuman “cast.” The documentation mentions this can be used to transfer clothing from an old character onto a new one by putting it into the correct pose after skinning, but it doesn’t explain how to put it into the actual MetaHuman pose. Does anyone know how to take the skeletal mesh you get after clicking “Save Pose” and put it into the default MetaHuman pose?
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