I got an interesting idea of incorporating a framerate cap as a game mechanic, but couldn’t figure out what is the node called that would do that. Maybe the one that launches a console command? And if so, what is the command that caps the framerate in-game.
The best way to do it at the moment is either by calling an Execute Console Command node, or alternatively I’d recommend Rama’s Victory Plugin; here (39) Rama's Extra Blueprint Nodes for You as a Plugin, No C++ Required! - Blueprint Visual Scripting - Unreal Engine Forums!
It has a bunch of useful stuff.