I’m trying to set the blend mode in an instance material with python but have not found a solution.
I have tried so many thing and nothing works. This is my latest try and still does not work. I will appreciate any help.
MIBP = unreal.MaterialInstanceBasePropertyOverrides() MIBP.set_editor_property(‘blend_mode’, unreal.BlendMode.BLEND_TRANSLUCENT) newMat.set_editor_property(‘base_property_overrides’,MIBP)
Guillermo Leal
@MemoLeal I think that maybe since you’re trying to use a Constant, it isn’t letting you redefine any of the properties. Maybe if you were to use the .MaterialInstance instead, you might be able to select the properties. I hope this can help! -Zen
@ZenLeviathan Thanks for your replay. Actually my code works I was just missing this code.
MIBP.set_editor_property(‘override_blend_mode’, True)