How to set material for single chunk from DestructibleMesh ?

Hello there!

I’m diggind lately in DestructibleActor DestructibleComponent and DestructibleAsset classes in search for some clue about accessing data for single chunk.

What I’ve found until now is Rama’s guide that you can check here : LINK

That’s cool I can acces position with PxRigidDynamic, however I have no clue how do I access material. There is class called “PXMaterial” but I have no clue how to use it. Any advices on that?