Hi! Can not solve this problem no matter what.
I have:
Actor1
–Actor2
hierarchy,
this:
FVector CurrentLocation = actor2->GetActorLocation();
CurrentLocation.Z += 10f;
actor2->SetActorLocation(CurrentLocation);
will always get location of rootCOmponent (actor1), not actor2 (even though I run this function on actor2), and functions like GetActorLocalLocations are not present.
Which is the right way, say, increase Z location value of actor2 by 10, when it is child of actor1?
I’ve tried different variations of using GetTransform and stuff, but always ended up with mispalced results.