Hello, I made a small multiplayer game. It is designed like that it would be an enjoyable experience for players if there are more than 2 players on the map. The map gets approximately 10 players playing sometimes. But if I try to join I am taken to lobby with no players. My concern is if other players also spawned into a lobby with 0 players then the map has very little to offer. So, is there any setting we can change in isalndSettings0 or somewhere else so that a payer is spawned to a new lobby only when one lobby is full?
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