How to set light color from the texture of the object located behind the light.

Hello,

I need to set the color of a spot light depending of the color texture (video texture) of the object located behind the instance of the spot light.

I’ve started to look the line trace node but I’m quite new to the blueprint game and I don’t know how to transmit the hit result to the light color parameter. Is it possible to target the UV coordinates of the object (plane) ? Can I get the color ? Is it even possible ?

Anyone can help me ?

Thanks.

Look at here

Looks like this is what you need.

Thank you, i’ll give it a try and get you updated !

It works perfectly ! Thank you very much for the hint :slight_smile:

Have a good day.

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