How to Set Level of details (LOD) in Blueprint from a Widget in Unreal Engine 5

I’m trying to set the LOD to all meshes in my game from a widget using Bluprint, but I cand find a way to do this quickly. I can add all the objects separately in Blueprint, but it is too mush work to add thousands of objects to my Blueprint, and maybe I also miss some objects.

I know that Unreal has LOD enabled by default but I like to have the options to set it, to the level i want. Something like this 1 = low LOD, 2 = medium LOD, 3 = High lod 4 = Max lod. And If I play on a computer that don’t can run of high lod, then need to set it down.

Is it a node in Blueprint or any console command I can use?

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