How to set keyframes in the sequencer with values changed in the DMX control console?

Is there a way to keyframe the sequencer with the values changed in the DMX control console?
As shown in the attached video, I can use the control console to control dimmers, etc., but the keys are not reflected in the sequencer.
I can control directly from the sequencer parameters, but there are many devices I want to control, so I want to use the control console to control them in a rational way.
If there is a better way, I would appreciate it if you could let me know. Thank you in advance.

1 Like

This is a little different from my earlier question, but let me add what I really need to ask.
I am an amateur when it comes to DMX, and I don’t have any DMX equipment on hand, but I am trying out a DMX sample that I think would be good for controlling a large number of lights.
I’m aiming for something like the DMX pre-visualization sample in the UE5 sample, but I’m asking because I don’t believe I’m doing the complex light control by hand as shown in the attached screenshot.
Wouldn’t you be able to control the lights efficiently from the UE5 interface? But is that wrong in the first place?

How do you think the vast, complex keyframes of this sample project were created?
Any ideas would be appreciated!

1 Like