How to set keyboard inputs for UMG

Hi guys.
so recently im working on a skill based action bar. So to dop that i made a few simple buttons to represent the skills.
Right now when i click one of the buttons(Using the mouse) it plays an animation and spawn a particle System. But i want to achieve the same thing but then with a button press so the skills are bound to specific keys.

I tried to figure it out myself but i did not work
so thats why im asking you guys.

Hope you guys can help me.

You can get an Event Tick and do an “Is Input Key Down” connect to “Get Player Controller” and use a branch if it does the system

I bet you call the event when you click a widget. So add another event, but default at this time) It’s pretty simple if you set your event in character class:


Do you still need any help?