how to set jumping as a main movement source.

How do you make a jump king style jump in ue5, I have a jump for the x axis but am having a hard time making it to where I can jump along the y axis. I’m fairly new to ue and this has me fairly stuck.

ill have screen shots in the comments showing what I mean.

hi, do you have two similar posts? how to set jumping as a main movement source.

you could multiply your direction with the JumpStrength and the Arc (0 - 1) you want to jump


the forward vector can be changed to any direction

also possible is this way but be aware of Arcs (0 - 1) over 0.5, if it is too much it will just slide

hope this helps you :slight_smile:

p.s. i do not know if you want the arc to be more than 0.5 anytime :smiley: but maybe if you jump off from a ledge ninja style

cheers :vulcan_salute:

Well, You haven’t posted the screenshots so I’m speculating here a litle bit :slight_smile:

I don’t think this is something that ‘Jump’ function has build in.
You’ll probably have to create a custom logic to handle such movement type, prefably with ‘Launch Character’ function - Launch Character | Unreal Engine Documentation
As I remember, in Jump King the jump is higher the longer you hold a Space key, and the direction you jump is specified by holding movement keys, so this is also something you’ll have to handle manually by calculating ‘Jump Velocity’