Hello,
I have different .so libraries for different target. The question - how correctly write them in .Build.cs so that compile ignored inappropriate (somethink like if(armv7)) without commenting lines where I adds the x86 lib. If I write all together and chose armv7 target for build I get an error for x86:
error AndroidProtobuf/x86_64/libprotobuf.so: incompatible target
.Build.cs
if (Target.Platform == UnrealTargetPlatform.Android)
{
string BuildPath = Utils.MakePathRelativeTo(ModuleDirectory, BuildConfiguration.RelativeEnginePath);
AdditionalPropertiesForReceipt.Add(new ReceiptProperty("AndroidPlugin", Path.Combine(BuildPath, "APL.xml")));
PublicAdditionalLibraries.Add(BuildPath + "/armv7/libprotobuf.so");
//PublicAdditionalLibraries.Add(BuildPath + "/x86_64/libprotobuf.so"); // error AndroidProtobuf/x86_64/libprotobuf.so: incompatible target
PublicAdditionalLibraries.Add(BuildPath + "/armv7/libsqliteX.so");
//PublicAdditionalLibraries.Add(BuildPath + "/x86_64/libsqliteX.so"); // // error incompatible target
// Is there something like this?
/*
if(armv7)
{
PublicAdditionalLibraries.Add(BuildPath + "/armv7/libprotobuf.so");
}
else if(x86_64)
{
PublicAdditionalLibraries.Add(BuildPath + "/x86_64/libprotobuf.so");
}
*/
}