How to set in game texture resolution to 8K?

This works great to get 8k textures, but the 16k doesn’t seem to work. Tried it in 4.14

This doesnt work for me for some reason. Using 4.17 it just changes the “MaxLODSize=16384” back to 4096 when I launch the editor. Does anyone know if something has changed in the newer versions?
EDIT: “MaxLODSize” in DeviceProfiles.ini is changing back. The lines Ive added inside DefaultEngine.ini dont seem to do anything.

Ok, it seems to be working now. I must have done something wrong the first time

Same problem here. I change added “MaxLODSize=16384” etc. to files:

  • “project”\Saved\Config\Windows\DeviceProfiles.ini (the original file has no configs at all)
  • “project”\Intermediate\Config\CoalescedSourceConfigs\DeviceProfiles.in (the original has setts for 4096 for each TextureGroups)

Also added the setts to:

  • “project”\Config\DefaultEngine.ini

What happen is:

  • “project”\Saved\Config\Windows\DeviceProfiles.ini change back black file
  • “project”\Saved\Config\Windows\DeviceProfiles.ini change back all TextureGroups,MaxLODSize to 4096
  • “project”\Config\DefaultEngine.ini don´t change, but don´t do anything.

What could be? For what reason the editor does not have a option like that? 8k Textures are so uncommon?

Just gonna post an update since it wasn’t clear from this thread:

Copy and modify BaseDeviceProfiles.ini but rename it to DefaultDeviceProfiles.ini in your project config folder.

HI, i’m still trying to load 16k texture but nothing of these modifications works. I’m using 4.18.3+gameworks version, i’ve modified the rhi.cpp file with MAX_TEXTURE_MIP_COUNT = 15 and all the .ini file. I’ll try with a standard version of the engine (4.21) hoping that works even if I need to make this works on a gameworks version