Hello everyone,
I added physics to a character’s tail and now the in-game bound of the mesh includes the tail only, ignoring the rest of the character mesh.
If I turn the bounds visualization on in the Mesh viewport, the engine kindly warns me that “You need to setup bounds in Physics Asset to include whole mesh”, but I can’t find any option to do that in the Physics Asset editor.
The only option I’ve found there is the “Consider for Bound” setting in Body Setup section, but it’s not the right setting.
What am I missing?
Thank you for any help!