How to set/get build version in installed engine

Hello!

Unreal Engine can get build version using:

const TCHAR* GetBuildVersion()
{
	return TEXT(BUILD_VERSION);
}

And in crash report will get this build version when uploading:

//Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformCrashContext.cpp
NCached::Set(NCached::Session.BuildVersion, FApp::GetBuildVersion());

In our scenario,we compile installed engine and project binaries for Non-engineering role. The installed engine will only be rebuilt when changes are made to the engine source code. If only the project code is being rebuilt, how should the build version be updated?

Thank you!