So my intention is for a player to be able to possess different characters on their “team”…with each character having a LOT of different attributes (speed, strength, jump height, etc.)
Normally what I’d do here is create a giant Excel sheet of data with the player names running vertically in the left-most column of the sheet and their attributes being listed out horizontally next to each name with a number corresponding to how good that player is at a given skill (Speed = 100, Strength = 50, etc.)…and then I’d pass that giant sheet of data off to a programmer and BAM, the magic would happen.
I want to achieve this myself using blueprints (implementing a team of characters and assigning their attributes). Is this possible? What’s the best / smartest way for me to achieve this?
Is there a way for me to PULL a lot of this data FROM an excel sheet to create the needed variables?