I am having trouble connecting a Blueprint Actor and the Editor Widget.
Use-case:
I have a blueprint class actor with a custom public variable.
And I have a EUW blueprint with a simple Spinbox for float values.
I am trying to bridge the 2, in a way that when the spinbox value changed, the variable parameter in the blueprint class actor will also be changed via EDITOR mode only.
Do anyone know how to bridge/connect blueprint class and editor-utility-widget?
I tried researching all info that I can get about blueprint class and editor-utility-widget for 1 week now, but I can’t seem to do/understand or find the right way to make this use-case work. Please help and share your wisdom.