Hey,
I am currently working with Python and Unreal Studio(beta) and trying to access the Sequence Recorder properties, but I can’t access any of them. What help tells me is to do something like this:
unreal.SequenceRecorderSettings.set_editor_property(sequence_name, 'RecordedSequence')
Is there something wrong with this?
Also there is something confusing about what help tells me: ‘ensuring that the pre/post change notifications are called’. What does this mean? Does it tell me to use the unreal.SequenceRecorderSettings.modify -function?
Best Regards
This may or may not help. This is how you set default blueprint properties. You have to get the default class
ut_asset = “/Game/Brushes/CustomBrushes/test_brush”
unreal.EditorAssetLibrary.duplicate_asset(in_asset, out_asset)
get the generated class
blueprint_generated = unreal.EditorAssetLibrary.load_blueprint_class(out_asset)
from that, get the class default object ( the actual template for the blueprint )
blueprint_class_default = unreal.get_default_object(blueprint_generated)
set or get properties
blueprint_class_default.set_editor_property(“Name”, “Testy”)
unreal.EditorAssetLibrary.save_asset(out_asset)
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