How to set dynamic mesh material inside blue print?

I have this dynamic mesh that is a wall (its a dynamic mesh because i need to do bollean mesh cuts in game, but i dont think this i revalant for this case).

On construction script is set this way:

And i need to change the material in game by the blueprint, so i tried this:


But the set material node didnt worked any way i tried

Any idea how can i do this?

I think “Configure Material Set” node is what you are looking for.

Still doesnt do nothing, i have created an array with the material in the index 0 and nothing…