How to set dimensions in precise units?

I’m new to Unreal Engine, and this seems like such a basic thing that I must be missing something obvious. I can’t find anything on this in the documentation.

How can I enter precise dimensions for something? In the details panel, there is scale, but no dimensions. Say I have a cube that is 2m square. It will be 200cm square / 200 unreal units. Say I want one dimension to be 204cm. Right now it seems the only way to do this is to go into the object editor to see that the dimension is currently 200cm, and then to get it to 204cm, then do math to determine that the scale needs to be set to 204/200 = 1.02. Is there nowhere that I can just type in 204 units?

Related to this, it seems there is no direct way to determine the dimensions of a landscape without calculating it. It seems to me this would be important for scaling materials to be real-world size. Thanks for any help anyone can provide!

You can type math into the input-boxes. If the scale of a static-mesh cube is 1 and it’s 1meter cubed, can type 1*2.04 into the box.

Under both project/editor settings search for the word ‘unit’ to access defaults/controls.

Landscapes show you their scale when you import them:

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Thanks for your answer, and that’s a good tip that you can type math into the input boxes. I think what I need to do is just make everything to scale in Blender, and then import and not rescale anything in Unreal.