Im pretty new to Unreal and i’m a bit lost right now on how to achieve this. So, here’s the thing. I want one component of my actor blueprint to rotate in one direction when i hold a key, and in the opposite direction when i hold another key. So far i got it to rotate to the left when i hold “D”. The problem is i can’t take an additional branch from the tick event to build the nodes for the other key, and i don’t know how to do it.