Are there any tutorials to show how to set deltatime for multiple frame rates? I’m posting this question before I delve in and become frustrated. Could you put the code in the level blueprint, and then double the amount of time a tick at 30 fps would move versus movement at 60 second somehow?
Two ways to look at this.
So in recent versions of UE4, they’ve added the ability to specify the frame rate of the event tick. Check in the class defaults. You can give the delta time (defaulted to 0).
Other option, if you want something to to trigger at 30FPS and your game runs at 60FPS (although no garantee that it works if you get a very slow framerate) is to use a flip flop just after your event tick. Event Tick → flip flop = 50% of the time, so 60/2 = 30. So you can easily do 30 with one flip flop and 15 with 2 flip flops etc.
Other than that the Event tick comes with a delta time.
Hope this helps