I have a problem to set the default values in a structure that contains a mesh (or any variable whose value is unsettable by the menu structure). I created a structure that defines items in the game but I can not populate it. I tried to enter the data both in the istance and in a savegame but when I go to change the default values the menu collapses forcing me to open it again losing time. Having to populate it with about a hundred items so I would like to know if there is a more efficient way to do it.
I’m working on this very thing myself. I have tried busting the structure to set and passing the variable back but it doesn’t work. May have to go C++?
Collapsing issue appears again in 4.11-p1 and master, got a struct with an array of BP datatypes defined in c++, every time the focus changes the user defined struct editor collapses, making it virtually impossible to use.
Any fix for this issue? This bug is over 7 years old.
EDIT: Looks like it works if you edit it from the class defaults. ABSOLUTELY Should NOT be necessary given this bug is 7 years old, but it’s a workaround