How to set Data Layer "Initial Runtime State" through Editor Utility Widget?

Does Anyone know how to set an Initial Runtime State of a Data Layer through editor utility widget.
Info: I have multiple data layers in my level where I am trying to set then based on different scenarios.
I can successfully switch the visibility of Data Layers through the editor utility widget but thats not the same when I play in Editor.
As far as I am aware we can set the Runtime state through Actor Blueprint, any help would be really appreciated. Thanks in advance.

Simply put, to load a data layer with an Actor Blueprint you need to get the “Data Layer Subsystem” and from it create a “Set Data Layer Runtime State” node.

In one of my trigger to load a part of the levels, it kinda looks like this :

“Editor Utilities” are, AFAIK, for in Editor use only. So you have to create some sort of simple trigger logic. Like a volume with begin overlap on your character or something suiting your needs.
Hope this can help someone.