I’m working on a remapping system for Unreal Engine 5.3 Enhanced Input System, making one widget that has the Input Key Selector and add it to a second widget. the remapping do work, but I can’t get the Input Key Selector to show the current key.
I add a link to the project if anyone want to see how I did set it up.
Ue5.3 Enhanced Input System.zip
I did try it, but it did not work.
I have more then one key
the selector starts empty because nothing pushes the live binding into it. on widget construct query the mapped keys for your action and call set selected key on the selector with that fkey.
with more than one key per action build one selector row per slot and update only that slot, otherwise every row shows the first binding and they fight each other. its an easy detail to miss.
you can also try Advanced Input Rebinding System, a rebinding widget for Unreal Engine that wires selector rows to live bindings with per slot updates: Advanced Input Rebinding — Enhanced Input Key Remapping, Profiles & Cloud Sync | Fab


