How to set corectly collision for player character

On image 2 Character steping through the landscape, im trying to fix this few days but not found the solution…

When i move character mesh on 1/3 of capsule still is same result, when i move it on half character is too much distanced from ground…Like some snapping is on…

I am using Advanced Locomotion system v4 with my custom character mesh

Have solution, i used alsv4 retarget and fix is to change value of pelvis offset. Hope that will help someone. :slight_smile: