How to set collision of a third person character to “no collision” in blueprint ? it is Enemy but as long as I fire toward this enemy it block the bullets projectile and does not play the death animation when its health = 0 so I wanted to disable or remove collision so the death animation get played.
There are a few ways, depending on what exactly you want.
The simplest way is to use “Set Collision Enabled” to Ignore on the capsule:
Or use “Set Collision Response to Channel” to be a little more specific. And so on.
Many thanks. It worked with “Set Collision Response to Channel” and I used both the capsule and the mesh as target.