Hi guys. So, here the situation - i’m trying to make an item holding in air via physics handle component.
Physical objects replication works pretty well when they are just interacting with each other, but when i try to hold an item with handle component on a client(not on server) - it’s became so glitchy.
i’ve tried to grab an item on a client and on a server - glitches are stayed. For now grabbing happens only on server, and not on clents. But it looks terrible.
Well, here is my idea - i want to set an actor that holding item as owner for this item, and temporary (on time of grabbing) disable replicating for this item from server. Instead, this item should replicate it’s state from owning client to server and than to other clients. But i can’t reach this effect. Is it possible? Or maybe i’m doing it absolutely wrong?