,How to set character stats when there is no character

First time making a game and menu wise its gone well but I can’t figure out how to set stats for the player. I’ve made a data table with the different races and the stats for them but I have no clue how to tie those to the player clicking their respective button or how to even get them to load to their skills sheet. So how would you set stats when there is no model to attach it to. Any help would be much appreciated as I only started a few days ago and am the very definition of a newbie.

Sorry to ask but do you have any pictures to demonstrate the basic structure of it to help me understand it a bit better?

I use a data table with the stats of all muy characters.
In the event init of the Gameinstance blueprint, i extract all this information and i put itn in a table of structs.

In the character or enemies blueprints, i got a variable type enum with the name of enemy.
In the beginplay of the characters i get this variable and look for the corresponding struct in the gameinstance, and then i copy everything from there to the character.

Hope thats help.