I have added a CameraActor in the scene and would like it to follow my character. In the character blueprint, I can’t find the CameraActor object directly, so I used:
You can instead add a camera component to a character directly, but you may have your reasons to have it as a separate actor. Do you?
I can’t find the CameraActor object directly
It’s a matter of telling this actor which camera it is and where it is. It needs referencing.
You’re using relative location which does not make much sense and then feed it a constant vector which make the camera stand in place. Wouldn’t it be more logical to have the camera track the player, since that’s what you really want. In the camera actor:
Thanks for your answer, I’m a newbie in Unreal and still having Unity reflexes.
How can I add the camera actor to the character, not having the character in the Outliner ?
The example I gave with fixed vector is just to see that the camera is not moving at all.
This component will automagically spawn a new actor and maintain its lifecycle. There’d be no need to track anything since these two actors an now glued together with the CAC.