how to set branch for EMP to broke lights

Hi guys I trying for the days to set EMP to break light to malfunction and i am stuck and dont know why the branch doesnt take boolean Is Broken into mind when the contition looks met




thanks for any edvice

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I don’t know what exactly is going on here, but at least this event should be the version with the envelope in the corner

image

At the moment, you’re calling the interface event on the same blueprint.

That toggleON function is on lamp i want to break and the other stuff is set on platform which shoud do the EMP effect
video of scene and hot it looks:

Search for the ‘toggle on’ function again, there is more than one…

You need this one

image

its same it turn off the lights but with other platform i still can turn them on


now this part doesnt works at all

What are you trying to do?

You step on one platform, and the lights go out?

And the other platform?

what i want, i have one platform which can do basic turn on/off lamps, and other which when i step on will do like EMP which destroy all lamps and TV in range of that sphere overlap, that means after this emp the first platform will cannot turn on lamps destroyed by EMP

emp

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thankw a lot but if i will change that blueprint wall sconce to BP interface where will be also TVs or other electric devices it will works to

Yes, correct. Just trying to give a clear example.

Thanks i am going to try it

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I updated the example to use BPI…

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It works now for TVs and lamps great but can i fix if i put particle explosion on actors to only explode first time and not on every step on platform?

That’s just

By default, ‘first time’ is true.

i love you man :slight_smile:

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:+1: :sunglasses:

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