Hey stephensonmafiu,
What you can do to get around this is in either of these ways (the second being almost identical to your image).
- In your animation BP you want to gain access to your character and its variables. The way to do this on the spot is by casting to your character (in my case ThirdPersonCharacter) and then accessing the variable and saving it to your own or using it on the spot.
- The second way is doing almost the same as 1. This time just promote the cast to a variable and access that when you need the variable.
Now get that in into your graph by access your character variable