How to set binding's name in sequencer?

Hey guys:

I’m going to set the label of a binding object through python in a sequencer, but I didn’t find any related method in unreal.SequencerBindingProxy object, it only supplies ‘get_name()’ method.
Is the method/function on other object?
Could you please give me some help if you had handled this issue, I will appreciate it.

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Unfortunately that hasn’t been exposed in the latest release (4.25). We’ve since added that and it will be available in the next release (4.26). If you build from source, you can merge the changelist that was checked into Dev-Editor at 1301448. Here it is on github:

https://github.com/EpicGames/UnrealEngine/commit/73d2609760d7d8b26b3ffb4bd10018fad49dcffd

Okey, got it, thanks for helping.